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Weapons
|
DOA Mayhem Foeripper, Augmented
|
Decay
|
0.740
|
0.738
|
04-12-2022 21:56:08
|
Morey (talk)
|
|
|
decay tested with ammo + 10 shots.
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Weapons
|
DOA Mayhem Foeripper, Augmented
|
Decay
|
0.990
|
0.740
|
04-12-2022 21:48:18
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Morey (talk)
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|
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Morey ammo test. no fruit.
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Weapons
|
DOA Mayhem Foeripper, Augmented
|
Decay
|
0.500
|
0.990
|
18-11-2021 23:22:15
|
jak (talk)
|
|
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Changing decay back to most possible decay. Dpp was 5.335 for lowest possible decay.
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Weapons
|
DOA Mayhem Foeripper, Augmented
|
Source
|
Mayhem NPC
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Mayhem Token Trader
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18-11-2021 23:18:27
|
jak (talk)
|
|
|
Changing decay to lowest possible to give best dip.
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
Decay
|
0.990
|
0.500
|
18-11-2021 23:18:27
|
jak (talk)
|
|
|
Changing decay to lowest possible to give best dip.
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
Rec.
|
|
0
|
21-10-2021 14:28:34
|
Angel O2 Mercer (talk)
|
|
|
Fixed several stats
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
Rec.
|
|
0
|
21-10-2021 14:28:34
|
Angel O2 Mercer (talk)
|
|
|
Fixed several stats
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
SIB
|
Yes
|
No
|
21-10-2021 14:28:34
|
Angel O2 Mercer (talk)
|
|
|
Fixed several stats
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
Min.TT
|
|
0.00
|
21-10-2021 14:28:34
|
Angel O2 Mercer (talk)
|
|
|
Fixed several stats
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
Impact Radius
|
|
0
|
21-10-2021 14:28:34
|
Angel O2 Mercer (talk)
|
|
|
Fixed several stats
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
Class
|
Rifle
|
Carbine
|
21-10-2021 14:28:34
|
Angel O2 Mercer (talk)
|
|
|
Fixed several stats
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
Item Image
|
|
DOA Handguns
|
21-10-2021 14:28:34
|
Angel O2 Mercer (talk)
|
|
|
Fixed several stats
|
Weapons
|
DOA Mayhem Foeripper, Augmented
|
|
|
(Created)
|
19-10-2021 18:42:09
|
jak (talk)
|
|
|
Added from NPC, no item on hand. No decay test done, Used highes possible decay based on "Verg Good"
|
When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended. - Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
- Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
- Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
- Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide " Calculate the decay of an item".
Showing 1 of 56 items.
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Latest update: 02-02-2023 12:04:46 (Local Time),
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