Weapons
ChartItemTypeOld ValueNew ValueTimeUserMarkUndoComments
Weapons DOA Mayhem Foeripper, Augmented Decay 0.740 0.738 04-12-2022 21:56:08 Morey (talk) decay tested with ammo + 10 shots.
Weapons DOA Mayhem Foeripper, Augmented Decay 0.990 0.740 04-12-2022 21:48:18 Morey (talk) Morey ammo test. no fruit.
Weapons DOA Mayhem Foeripper, Augmented Decay 0.500 0.990 18-11-2021 23:22:15 jak (talk) Changing decay back to most possible decay. Dpp was 5.335 for lowest possible decay.
Weapons DOA Mayhem Foeripper, Augmented Source Mayhem NPC Mayhem Token Trader 18-11-2021 23:18:27 jak (talk) Changing decay to lowest possible to give best dip.
Weapons DOA Mayhem Foeripper, Augmented Decay 0.990 0.500 18-11-2021 23:18:27 jak (talk) Changing decay to lowest possible to give best dip.
Weapons DOA Mayhem Foeripper, Augmented Rec. 0 21-10-2021 14:28:34 Angel O2 Mercer (talk) Fixed several stats
Weapons DOA Mayhem Foeripper, Augmented Rec. 0 21-10-2021 14:28:34 Angel O2 Mercer (talk) Fixed several stats
Weapons DOA Mayhem Foeripper, Augmented SIB Yes No 21-10-2021 14:28:34 Angel O2 Mercer (talk) Fixed several stats
Weapons DOA Mayhem Foeripper, Augmented Min.TT 0.00 21-10-2021 14:28:34 Angel O2 Mercer (talk) Fixed several stats
Weapons DOA Mayhem Foeripper, Augmented Impact Radius 0 21-10-2021 14:28:34 Angel O2 Mercer (talk) Fixed several stats
Weapons DOA Mayhem Foeripper, Augmented Class Rifle Carbine 21-10-2021 14:28:34 Angel O2 Mercer (talk) Fixed several stats
Weapons DOA Mayhem Foeripper, Augmented Item Image DOA Handguns 21-10-2021 14:28:34 Angel O2 Mercer (talk) Fixed several stats
Weapons DOA Mayhem Foeripper, Augmented (Created) 19-10-2021 18:42:09 jak (talk) Added from NPC, no item on hand. No decay test done, Used highes possible decay based on "Verg Good"
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When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended.
  • Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
  • Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
  • Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
  • Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide "Calculate the decay of an item". Showing 1 of 56 items.
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Column:
General InformationStatsEconomyMisc. InfoSourcePersonal effects
NameClassTypeRangeDamageAttacksDmg/secDecayAmmoCostMax.TTMarkupDmg/PECEfficiencySIBSourcePersonal effects
DOA Mayhem Foeripper, AugmentedCarbineBLP19.8103.56577.90.738189019.638205.00 3.66378.3NoMayhem Token Trader 
     meterHP/minHPPEC PECPED HP%   
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Latest update: 02-02-2023 12:04:46 (Local Time), Edit properties, Edit columns

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