Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 1 of 56 items.
Tools
Filter
Creature:
Column:
General InformationAttributesDamage types
Attacks/minCreatureMaturityHealthRegen. TimeRegen. SpeedDamageDamage PotentialDanger LevelHP/LvlThreatTaming LevelSpeedAgilityIntelligencePsycheStaminaStrengthStbCutImpPenShrBrnCldAcdElc
 1500 38.518000
     HPsHP/sHP    Levelm/s              
1
UpdateComments:   (e.g. source) 

    

Latest update: 24-11-2024 16:41:14 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.


Hosted by MindArk. All data is collected from users. There is no guarantee of accuracy. Use at your own risk. All images are © MindArk PE and are believed to be used under the terms of fair use.