Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 4630 of 0 items.
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Attacks/minCreatureMaturityHealthRegen. SpeedDamageDanger LevelHP/LvlThreatTaming Level
 AetherexYoung600 571346.23420 
 Provider7500.29721646.95400 
 Old Alpha900 982240.98820 
 Prowler940 1162439.210904 
 Stalker1000 121254012100 
 Alpha830  1943.7  
 Old7100.29681839.44828 
 Mature6500.2 1350  
 Guardian7600.39801744.76080 
 Dominant800  1844.4  
42AISingle Maturity Mob0 3400 
15AllophylYoung5005401435.72000 
15Mature5605.64216352352 
15Old6605.5501836.73300 
15Provider7105.55421937.42982 
     HPHP/sHP   Level
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Latest update: 24-11-2024 00:44:51 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.


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